INSTRUCTIONS |
Purpose |
This worksheet is used to document fader to fixture assignments when the Stage Designer 50 is used
in the twenty four channel, memory mode.
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Architecture |
The Chauvet Stage Designer 50 can be selected to operate in memory mode allowing
manual control of 12 DMX channels on Page A (1-12) and another 12 (25-36) on Page B and
simultaneously controlling all 48 channels via 48 scenes or chases stored in memory.
Additionally, one master console can, via MIDI, control several other slaved consoles.
Chases can have up to 1000 steps.
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Printing |
For best results, set printer to only print page one and two unless you need copies of
these instructions. |
Event |
This block can be used to describe the event. |
Start Date |
This block can be used to indicate date when fixtures need to be ready. |
End Date |
This block can be used to indicate date when fixtures will be available for the next event. |
Universe |
DMX is divided into universes of 512 channels. Indicate which universe this controller
will manage.
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DMX Range |
Specifies the DMX range used on this universe. |
MIDI Input Channel |
Specifies the input channel for MIDI comunications in the range of 1-16. |
MIDI Output Channel |
Specifies the output channel for MIDI communications in the range of 1-16. |
Auxiliary 1 |
Specify for the first precision encoder its mode in range of 1 to 3 and channel from range 1-48. |
Auxiliary 2 |
Specify for the second precision encoder its mode in range of 1 to 3 and channel from range 1-48. |
DMX Channel |
Indicates the DMX channel to assign to the fixture start address.
For multi-channel fixtures, block out the rest of the channels used by the fixture. |
Fader |
Indicates the fader number that controls this feature of the fixture. |
Function |
Describe how this fader affects the 'look' e.g. Stage Left Red Wash and/or the fixture
assigned to this fader.
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Hidden Channels |
These 24 channels are not available for manual control while in scene/chase mode,
but can be included and executed in programs.
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B/H |
B/H denotes Blind/Home. Normally, manual channels will be configured to run blind (B) and the hidden channels
will be operated with programs (H). This box can be used to mark how each channel should be set. When set to
Blind mode, the channels will not be affected by programs but for those channels to be controlled by scenes
they will need to be set for home.
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