Chauvet Obey 70
Bank Schedule

obey 10
EVENT   Start Date   End Date  

Scene Banks Description
1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  






logo  Stagecraft Production Service, 41 West Sixth Street, Franklin, Ohio 45005

Scene Banks Description
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
Note: each bank consists of eight scenes.













logo  Stagecraft Production Service, 41 West Sixth Street, Franklin, Ohio 45005



INSTRUCTIONS
Purpose This worksheet documents the function of each memory bank.
Architecture Each Chauvet Obey 70 controller has thirty memory banks. Users can select a scene using the bank up or bank down buttons. Each memory bank has eight button selectable programmed scenes. Scene banks are used both for direct playback (select auto mode) or can be incorporated into chases.
Process To program a scene to a bank, check if 'program' indicator is off and tap [PROGRAM] button if needed to enter program mode. Then start by building the desired look using one or more fixtures. When the look is built, tap the [ADD] button to store it into the buffer. Then tap [BANK DOWN] or [BANK UP] to display the desired bank number on the display. Finally tap the desired scene button [1] through [8]. Controller lights will flash to indicate the look has been stored into scene. Tap [PROGRAM] button to exit program mode, then test the newly created scene(s).

To execute a scene, tap [BANK UP] or [BANK DOWN] to display the desired bank number on the display. Then tap [SCENE 1-8] to render. That look will stay until another scene from any bank is triggered. [FADE] and [SPEED] have no effect.

If set to [AUTO] or [MUSIC] modes, the bank will render as a short chase of up to eight steps and is controlled by [FADE] and [SPEED].
Printing For best results, set printer to only print page one and two unless you need copies of these instructions.
Event This block can be used to describe the event.
Start Date This block can be used to indicate date when programming needs to be ready.
End Date This block can be used to indicate date when programming is no longer needed and controller can be reconfigured.
Description This block can be used to describe the purpose of each scene.